Artwork Preparation for DTF: How Should You Prepare Your DTF Prints?

Direct-to-Film (DTF) printing is a process that prints designs onto a special film, which is then transferred onto fabric. To get vibrant and crisp results, preparing your digital artwork correctly is essential . This guide covers the foundational design principles and technical requirements for DTF artwork preparation. We’ll explore the best file formats, proper resolution, color mode considerations, transparency handling, layering basics, vector vs. raster graphics, and common pitfalls. We’ll also provide software-specific tips for Adobe Photoshop, Illustrator, CorelDRAW, GIMP, and Affinity Designer. By following these guidelines, you can ensure your designs print beautifully on film and fabric.
Choosing the Right File Format
Selecting an appropriate file format for your artwork is crucial for quality DTF transfers. Different formats offer various benefits in terms of image quality, scalability, and transparency support:
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PNG (Portable Network Graphics) – Recommended: PNG files support transparency and use lossless compression, preserving image quality . This makes PNG ideal for DTF printing where you often need clear, background-free designs. PNG handles intricate details and crisp edges well .
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TIFF (Tagged Image File Format) – TIFF is a high-quality raster format that retains all image details without compression losses . It supports transparency and can store layers. TIFF files are larger in size, but they are excellent when maximum quality is needed for complex or detailed artwork .
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PSD (Photoshop Document) – PSD is Adobe Photoshop’s native format, which preserves all layers, effects, and transparency. It’s useful as a working file or when sharing with a printer who can handle PSDs. PSD ensures you can edit the design later, but it’s typically not used as the final print file unless the printer specifically accepts it .
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AI/EPS (Adobe Illustrator / Encapsulated PostScript) – These are vector file formats ideal for logos, text, and illustrations. They contain mathematical curves instead of pixels, allowing infinite scaling without losing quality . EPS is widely used in the printing industry and preserves vector artwork clarity . AI is Illustrator’s native format, editable and great for complex vector designs . Designs saved as AI or EPS will remain sharp at any size, which is perfect for DTF transfers that might be printed at various dimensions .
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PDF (Portable Document Format) – PDF can store both vector and high-resolution raster content. It’s often used for delivering print-ready artwork because it embeds fonts, images, and transparency reliably. PDFs maintain clarity and can be opened in many design programs and RIP software.
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SVG (Scalable Vector Graphics) – An XML-based vector format. SVG is great for web and design, and while not a typical print submission format, it can be converted to EPS/PDF or imported into print software if needed .
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Avoid JPEG for final artwork! JPEG uses lossy compression and does not support transparency . Using a JPEG may introduce compression artifacts and unwanted backgrounds. Only use JPEG if no transparency is needed and ensure it’s high resolution if you do (e.g., for photographic prints), but PNG or TIFF are generally better choices for DTF .
Tip: Many DTF providers prefer PNG files with transparent backgrounds for their balance of quality and file size . If your design is vector-based, consider sending an AI or EPS in addition to or instead of a raster image – this ensures the printer can scale your design without loss of quality . Always check which formats your print shop or RIP software accepts, and choose the one that preserves quality and required features (like transparency).
Working with High Resolution (DPI)
Resolution is measured in dots per inch (DPI) and determines the sharpness and detail of your print. For DTF printing, high resolution is key to prevent blurry or pixelated outcomes . Follow these guidelines:
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Design at 300 DPI or higher: 300 DPI is the industry standard for professional-quality prints . At 300 DPI, your artwork will retain crisp lines and details when printed on fabric . Using a lower DPI (like 72 or 150) risks a noticeable loss of clarity – edges may look jagged or soft . Always set your document resolution to at least 300 DPI before you start designing or when scanning/creating raster images.
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Use Actual Print Size: Create or scale your artwork to the actual size it will be printed. For example, if the design will be 10×8 inches on the shirt, set your canvas to 10×8 inches at 300 DPI (which would be 3000×2400 pixels). Designing at print size ensures that you’re not surprised by quality loss later. Avoid significantly enlarging a small image for print – this will stretch pixels and cause blur . If you must enlarge, consider remaking the image at higher resolution or converting it to vector if possible.
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Vector Graphics and DPI: If your artwork is vector (Illustrator, CorelDRAW, SVG, etc.), it isn’t restricted by DPI for the vector elements – they can scale to any size. However, any raster images placed within a vector file (e.g., an imported photo in an Illustrator design) should be high resolution as well. Ensure linked images are 300 DPI at the size used, or embed high-res images in the file. It’s also wise to set the output DPI when exporting a vector design to a raster format like PNG.
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150 DPI for Very Large Prints: In some cases of extremely large prints (like a full adult shirt design or banner), 150 DPI might be acceptable if viewed from a distance . But for DTF on garments, which are seen up close, sticking to 300 DPI is recommended for best results. Lower resolutions may be used only if you absolutely cannot get 300 DPI , and typically for larger-format prints where detail is less critical.
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Check DPI of Sources: If you use images from the internet or scans, verify their resolution. An image that is 72 DPI and small dimensions will not print well on a garment . You may need to find a higher-res version or recreate the graphic to meet print specs. Simply increasing the DPI in software without improving detail (upsampling) won’t truly sharpen the image – you cannot magically add detail that isn’t there, except by redesigning or using a vector trace for logos/line art.
In summary, print clarity is directly tied to resolution . Always aim for 300 DPI at final size for DTF artwork . This will ensure your printed transfers have clean, sharp lines and detailed imagery, taking full advantage of DTF technology’s capabilities.
Color Modes: RGB vs. CMYK
Color mode refers to the color space in which your artwork is created. The two primary modes to consider are RGB (Red, Green, Blue) and CMYK (Cyan, Magenta, Yellow, Black) . Understanding their differences is crucial for accurate color in DTF printing:
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RGB (for Screens): RGB is an additive color model used for digital displays (monitors, phones, etc.). It has a wide color gamut – meaning it can represent very vivid, bright colors on screen . Design software working in RGB (especially with the sRGB profile) is ideal for on-screen accuracy and is often the default for many programs. However, DTF printers do not print in RGB – any RGB artwork will be converted to CMYK at print time .
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CMYK (for Print): CMYK is a subtractive color model used by virtually all printers (including DTF printers). It mixes cyan, magenta, yellow, and black inks to produce colors. CMYK has a smaller color gamut than RGB . Some very bright or neon colors you see on screen (RGB) cannot be perfectly reproduced in CMYK – they may print duller or shifted . However, CMYK is more accurate for predicting printed color , since it reflects the actual inks used.
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Designing in CMYK vs RGB: Many experts advise designing in CMYK mode for print-focused projects so that you are “working within the print’s limits” from the start . When you choose CMYK in Photoshop or Illustrator, the colors you pick are already constrained to printable ones, reducing surprises later. On the other hand, some designers prefer to work in RGB (with a standard profile like sRGB) and then convert to CMYK at the end or let the print software handle the conversion. In fact, some DTF print services specifically request sRGB files for consistency with their workflow . For example, Printful recommends using the sRGB IEC61966-2.1 profile for DTF designs, noting that extremely bright colors will naturally be toned down in print .
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Converting and Soft Proofing: If you design in RGB, it’s important to preview your colors in CMYK before printing. Use your software’s soft proofing feature if available, or convert a copy of your file to CMYK to see if any colors shift drastically . Adjust any problem colors in CMYK mode (e.g. make that neon green a bit darker so it prints closer to your intent) . If you design in CMYK from the start, you’re already seeing a representation of print colors, though they may look slightly less vibrant on screen compared to an RGB design.
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Best Practice: Check with your printer or service on their preference. Most DTF printers ultimately require CMYK data for output . If you’re sending final artwork, providing a CMYK file can ensure the color conversion is under your control. For instance, one guide notes that “DTF printers require files to use the CMYK color model, not RGB” for accurate color on fabric . However, if a service asks for RGB/sRGB, provide that, and trust their color management pipeline. Either way, be aware that what you see on a backlit screen will not exactly match printed color due to the RGB-to-CMYK gamut differences .
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Avoiding Color Surprises: Extremely saturated RGB colors (bright teals, neon pinks, electric blues) will likely print less saturated. Consider using a Pantone or CMYK reference if critical colors are needed (though advanced color matching is beyond this basic scope). Also, remember DTF involves a white layer under your colors on dark fabrics, so colors usually print opaquely. If possible, do a small test print of key colors or swatches to see how they translate to DTF output . This is especially helpful if exact brand colors are on the line.
In summary , use RGB for convenience and vibrant design, but always convert or proof in CMYK to ensure print accuracy . You want your final garment to look as close as possible to your digital design. By understanding RGB vs. CMYK now, you can avoid the common frustration of prints “not matching the screen” later.
Transparency and Background Removal
One major advantage of DTF printing is the ability to print designs without a visible background – you can transfer floating text or graphics cleanly onto a garment. To achieve this, you must manage transparency in your artwork properly:
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Use Transparent Backgrounds: When creating your artwork file, set the background as transparent (no fill) if the design isn’t meant to be a full rectangle. For example, in Photoshop’s New Document dialog you can choose a transparent background, or in tools like Illustrator/CorelDRAW simply don’t include a background shape. If your design was created on a solid background, remove or hide that background layer before exporting. The design should appear with a checkerboard (transparent) background in your editor . Any area that remains opaque in your file will print – so if you leave a white box behind your logo, that white willbe printed on the film (and then transferred to the shirt) .
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File Formats that Preserve Transparency: As mentioned, PNG and TIFF support transparency; JPEG does not . Ensure you export to a format that keeps alpha channel data. For example, exporting to PNG from Photoshop will maintain transparent pixels (just make sure “Transparency” is checked if using certain export tools). If you save as TIFF, choose to save transparency or layers. PDF/EPS can handle transparency as well, but some older print workflows might flatten them – generally modern RIP software can interpret PDF transparency.
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Clean Edge Transitions: Pay attention to the edges of your transparent areas. If you’ve removed a background from a raster image, ensure there are no unwanted halo effects or semi-transparent pixels at the edges, which can cause a faint outline when printed. It often helps to contract a selection by a pixel or two before deleting a background, or manually clean the edges on a zoomed-in view.
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Avoid Semi-Transparent Elements: DTF printing has trouble with elements that fade out to transparency or use very low opacity. Small dots of ink in a half-transparent gradient might not adhere well with the adhesive and can result in a rough, speckled edge . It’s recommended to use solid shapes and colors rather than gradual fades to zero opacity. If you need a faded look, you might be better off adding a subtle halftone or stippling effect rather than true transparency. Soft shadows or glows can be tricky too – they may appear as a fine mist of ink, which might not transfer cleanly. If you use such effects, consider rasterizing and checking that the effect isn’t too light to print. Printful explicitly warns that gradient transitions from solid to transparent don’t work well for DTF . Wherever possible, design with fully opaque colors and intentional transparent cut-outs.
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Intended Transparency (Knockouts): On the flip side, do include transparency where you wantno ink . Many great DTF designs incorporate the garment color as part of the design by leaving areas transparent (e.g., text with knock-out holes or distress patterns). This also makes prints softer and more breathable by not laying down large swaths of ink . Ensure these areas are truly transparent in your file (check by putting a temporary colored layer behind to see if any ghost pixels show). This tells the printer not to print any color (and often not to lay white either) in those parts.
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No Invisible Objects: Sometimes a design file might have stray objects or layers that are invisible or out of canvas. Clean up your file by removing hidden layers or empty objects. An “empty” white layer can be misinterpreted by some RIP software and create unwanted artifacts or outlines . Keep your final artwork file tidy with only the layers that contribute to the design.
By managing transparency carefully , you ensure that when your design is printed to film, only the intended areas get ink and adhesive. The result will be a transfer that, once pressed, looks clean and professional on the garment with no unwelcome background boxes or fuzzy edges.
Layering Principles for DTF Artwork
Most design software allows you to build artwork in multiple layers (for example, having text on one layer and a image on another). Effective use of layers can help in editing and designing, but when preparing for DTF output, there are a few considerations:
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Keep Editable Layers, But Flatten for Export: It’s wise to keep an original source file with all layers (e.g., a PSD or .AI file) so you can tweak your design in the future. However, when exporting to a print-ready format (like PNG), flatten or merge the layers as needed so the final file is one cohesive image . Flattening helps avoid any unexpected results in the merged output (for instance, certain blend modes or effects can change appearance when flattened if not handled). If you send a layered file to a print provider (like a Photoshop PSD), ensure you’ve either flattened it or confirmed they can handle the specific layers/effects you used.
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Layer Order Matters: In your working file, double-check that all visible layers are in the correct stacking order. What’s on top in your file will print on top (though since all ink goes onto the film, “on top” just means foremost in the artwork – all colors will ultimately transfer together). This mainly matters for design composition (so you don’t accidentally have a background element covering part of the foreground).
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Use Layers for Complexity, But Simplify for Print: Layers are useful for creating complex designs (drop shadows, textures, etc.), but by print time you typically want a simplified structure. For example, if you have a shadow effect on a separate layer, consider merging it down to the object it shadows once you’re satisfied. This reduces the chance of the shadow layer accidentally getting dropped or misinterpreted. The print should see your artwork as one integrated image (with transparency where appropriate).
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White Underbase Consideration: A unique aspect of DTF is the white ink underbase. DTF printers usually print a layer of white ink behind your colored design (on the back of the film) to ensure opacity on dark garments . You typically do not need to create this white layer manually – the RIP software will generate it from your artwork’s shape (wherever there is any color or opacity, it will put white behind; wherever there is transparency, it will leave no white). However, it’s good to be aware of this. In some advanced cases, you might have a say in how the white is handled (for example, not putting white under certain areas for a softer feel). But for basic artwork prep, simply know that any visible part of your design will get a white layer beneath it automatically . Conversely, any transparent parts will have no ink at all (no color, no white). So you don’t need to add a “white background” for your design to show on a black shirt – in fact, you should not, or it might print as a white box. The printer will take care of backing your design appropriately.
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Maintaining Separate Elements: If your design has separate components that you want to remain separate on the transfer (for example, left chest logo and a back design on the same sheet), keep them on different parts of the canvas (or different layers/group) and do not merge them together if you plan to cut them apart later. This is more about layout than layering, but it means you might submit a gang sheet where multiple designs are side by side on one image. In that case, you can keep each design as a group of layers, but ultimately it will still be one flattened image when printed on the film.
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Use Layers to Your Advantage When Designing: For design workflow: keep text editable on its own layer until final (makes edits easy), keep adjustments or color tweaks on separate adjustment layers, and use layer masks for non-destructive erasing of backgrounds. These practices make it easier to refine your art. Just remember to output a final flattened image (or well-documented vector file) so the printer sees the exact intended result.
In short, structure your file with layers for ease of design, but simplify before print . The final artwork file for DTF should effectively look like how you want it printed, with no extra construction lines or hidden surprises. And trust the DTF printing process to add the necessary white layer and glue – your job is to provide clean artwork.
Text and Vector vs. Raster Artwork
DTF printing can work with both vector and raster graphics, but each has its role. It’s important to understand how text and artwork type (vector or bitmap) affect print quality:
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Vector Artwork (and Text as Vector): Vector graphics (created in Illustrator, CorelDRAW, Affinity Designer’s vector mode, etc.) are composed of paths and curves. This means they can be scaled to any size without losing clarity . For elements like logos, shapes, and text , vector is ideal because it produces sharp, clean edges on the transfer. If you create text in a vector program or as a text layer in Photoshop, it is initially vector-defined, resulting in crisp outlines. Always convert text to outlines/curves in vector software before sending the file out . Converting to outlines (also called “creating curves” or “expand text”) means the font is no longer needed to render the text – the text becomes vector shapes. This avoids any font substitution issues and preserves your typography exactly . Small text in vector form will print sharper than if it were a low-res image. As a rule, use vector format for solid-color graphics, line art, and typography whenever possible. Many DTF providers actually recommend vector files for best results , since they guarantee the cleanest print edges .
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Raster Artwork: Raster images are made of pixels, such as photographs or digital paintings. They are handled in software like Photoshop or GIMP. Rasters are necessary for full-color photos or very complex artwork with continuous tones. They print beautifully with DTF as long as the resolution is high (again, 300 DPI at size). If you supply raster art, ensure it’s in a print-ready format (PNG/TIFF) and large enough. Do not upsize a small raster dramatically – it’s better to recreate or use a vector trace for simpler designs if you only have a tiny source. When printing raster art, any blurriness or pixelation in the file will show up on the transfer (DTF is quite high-fidelity). So inspect your image at 100% zoom (or even print it on paper) to check quality.
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Combining Vector and Raster: It’s common to have a design that mixes both – e.g., a raster illustration with added vector text or logo on top. That’s fine! Just make sure the final file you send preserves sufficient quality for both elements. In a program like Illustrator, you might place a high-res Photoshop image and add vector text. When exporting, using PDF can keep the vector parts as vector and raster parts as pixels. Or exporting as a 300 DPI PNG will rasterize everything at high quality. Ensure any placed image in a vector file is embedded or included so it doesn’t get lost.
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Text Size and Detail: Pay attention to the size of text and thin lines. Avoid very small text if possible. Tiny letters below ~6 points in size may not transfer cleanly or be legible on fabric . Similarly, ultra-thin lines or tiny details can be problematic – they might print, but they have less adhesive area and can more easily flake or peel over time . If your design has fine detail (like thin outlines or filigree), consider thickening those lines a bit for durability. A common recommendation is to keep line weights at least ~1 pt thick and ensure small text is bold enough. DTF can capture detail well, but the adhesive and film step mean super fine, isolated bits of ink might not hold up .
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Raster Effects on Vector: If you apply effects to vector art (like a drop shadow, glow, or texture), remember that those effects may be raster elements. It might be okay, but check their resolution. For instance, Illustrator’s drop shadow effect will have a resolution setting (usually 300 DPI by default for high quality). Keep it at high quality so the shadow doesn’t appear blocky.
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When to Use Each: Summarizing, use vector formats for geometric shapes, solid-color designs, and text – they are more flexible and ensure optimal clarity . Use raster for photos, gradients, or painted artwork , but make sure to meet resolution requirements. If you have a choice (e.g., you have a logo available in both JPEG and vector form), always choose the vector file for printing. And if you only have a raster image (like a sketch), see if it can be vectorized (either manually or via a tool) for a cleaner result, especially if it’s a simple graphic.
By understanding vector vs. raster, you can decide the best way to create or output your artwork for DTF. Often the answer is a hybrid: create text and logos in Illustrator (vector) and incorporate high-res images as needed. The goal is an end result that is sharp where it needs to be, and detailed where it needs to be.
Common Artwork Preparation Mistakes to Avoid
Even experienced designers sometimes make mistakes when prepping files for DTF. Here are some common pitfalls and how to avoid them:
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Low-Resolution Images: Using an image that’s too small or low-res is the number one mistake. It leads to blurry, pixelated prints and uneven edges . Avoidance: Always start with high-resolution artwork (300 DPI). If an image looks just okayon screen at zoom, it will likely look worse in print. Never assume the printer can “fix” a low-res image – they cannot add detail that isn’t there. Re-create or upscale with caution (using AI upscaling tools, for example, which can help in some cases) or stick to vector art.
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Wrong File Format / Compression: Saving or exporting in the wrong format can ruin an otherwise good design. For example, submitting a JPEG with a background when you intended transparency can put an unwelcome white box around your graphic. Avoidance: Use PNG or TIFF for final files to maintain quality and transparency . Avoid heavy compression. Do not copy-paste your image into a Word document or something odd – always provide the actual image file in an accepted format. And if using a vector file, ensure all necessary elements (fonts, linked images) are embedded or outlined .
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Forgetting to Remove Background: This is a subset of the above but bears repeating – if your design is meant to have no background, make sure you send it with none. A surprising number of times, prints come out with a random rectangle of background because the artist left a filled layer or used a format that doesn’t support transparency. Avoidance: Double-check by opening your final file to see if the background is indeed transparent (many OS image viewers will show a checkerboard for transparency, or just open it in Photoshop/GIMP to verify).
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Not Converting Text to Outlines: If you send an Illustrator/Corel file or even a PDF and the printer doesn’t have the font you used, it could substitute a default font or drop the text entirely. Avoidance: Always convert text to curves (outlines) before sending vector files . In Photoshop, if sending a PSD, either rasterize the text layer or include the font file (if allowed/licensed). The safer route is to outline or rasterize, locking in the appearance of the text.
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Using Illegible Small Details: Extremely fine details, tiny text, or small dots can be problematic. As discussed, they might print but not adhere or show well on the garment . Avoidance: Design for the medium – ensure all details are sized for real-world viewing and printing. If you can’t clearly discern a detail on a printed paper at actual size, it likely won’t show well in a DTF transfer either.
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Incorrect Color Mode or Profile Issues: Perhaps you designed in RGB but the colors shifted when printed, or you forgot to convert to CMYK where required. Avoidance: Use the correct color mode as needed (most DTF printers expect CMYK data ) and embed color profiles when exporting if possible. If vibrant color is critical, do a test or at least soft proof. And avoid designing in exotic color spaces (e.g. Adobe RGB or ProPhoto RGB) without knowing how they’ll convert; sRGB is a safe bet for broad compatibility .
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Not Mirroring the Image (if required): DTF transfers are typically printed in mirror image on the film, so that when you flip and press them onto the garment, they appear correct. If you print the design in the same orientation as it will appear, it will come out reversed after transfer . Many beginners forget this step. Avoidance: Mirror your design horizontally before printing on film , especially for any text or directional graphics. For example, if your design says “HELLO”, it should read backward on the film, so that it reads normally on the shirt. Note:Some RIP software or print services handle mirroring automatically (they might even ask for non-mirrored files and do the flip themselves). Always confirm the workflow. If you are printing yourself with a DTF printer, it’s usually on you to mirror the artwork. It’s a simple step that saves from a disastrous backwards print.
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Large Solid Areas Covering the Garment: This is more of a design choice issue, but huge solid squares of print can feel heavy and plasticky on the shirt, and sometimes may not look great if the garment flexes. Avoidance: Where possible, use the fabric to your advantage by incorporating transparent gaps or negative space in large designs . This breaks up the mass of printed film and results in a softer feel. If you do need a large solid area, ensure the powder adhesive is applied evenly and consider using a stretchable powder if available. And warn customers that a large solid print will be less breathable.
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Poor Planning of White or Black Elements: Example: designing black graphics for a black shirt without thinking that printed black ink on black fabric might be barely visible (it tends to look a bit more gray or glossy compared to the fabric) . Or conversely, forgetting that if you want white in your design, you need to have that as part of your artwork (since the white ink will only print where your design tells it to – transparent areas will receive no white). Avoidance: For dark garments, usually the software will lay a white underbase under all colored parts including white areas of your design. Make sure any white elements in your design are actually present (not left as “empty” assuming the shirt will show through – the shirt showing through will be shirt-colored, not white). And avoid scenarios like black on black – if you want a subtle design, there are better ways than using the same color as the fabric.
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Last-Minute File Changes or Wrong Version: Sometimes a designer will send a file that wasn’t the final version (maybe an older export by mistake), or they make a change and flatten the wrong layers, etc. Avoidance: Label your files clearly and double-check everything before sending. Use the checklist approach: Correct file format? Correct size? 300 DPI? Colors right? Background gone? Mirrored (if needed)? Text outlined?. Taking a minute to review can save wasted film and shirts.
If you steer clear of these common mistakes, you’ll greatly increase the chance of a perfect print on the first go. It often helps to imagine the printing process and final result as you finalize your file: “Will this line show up? Did I accidentally leave anything that might print weird? Is everything exactly how I want it on the shirt?” – If yes, you’re ready to print!
Software-Specific Guidance for DTF Artwork Preparation
Now, let’s look at practical tips in some popular design software. No matter which program you use, the goals are the same: correct size, high resolution, proper color mode, and an export format that preserves quality. Below are guidelines tailored to each tool:
Adobe Photoshop
Adobe Photoshop is a go-to for raster image editing and can be used to prepare detailed DTF artwork.
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Document Setup: When starting a new canvas in Photoshop for DTF, set the Width and Height to the print size (in inches or cm) and set Resolution to 300 Pixels/Inch. Choose Color Mode : RGB or CMYK depending on your workflow (sRGB is a good RGB choice; or CMYK if you prefer designing in print colors). Importantly, set Background Contents to Transparent so you begin with a blank transparency . If you’re editing an existing design, make sure to add an alpha channel (Layer > Add Alpha Channel) or unlock the background layer so that you can delete backgrounds to transparency.
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Working in Photoshop: Use layers to separate elements (text, graphics, backgrounds). Keep your text layers live (editable) until finalizing – this keeps them crisp. You can also design text using the Shape tool for vector shapes or import vector smart objects; these will maintain maximum quality until rasterized. If you use any layer styles (drop shadows, glows) or adjustment layers, be mindful of how they will look when flattened. It often helps to zoom in to 100% and see if edges look clean.
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Color Management: Photoshop allows you to switch color modes (Image > Mode > CMYK) if you want to convert an RGB design to CMYK. If you do this, consider using Edit > Convert to Profile rather than Assign Profile , to properly translate colors. You might soft-proof (View > Proof Setup) using a CMYK profile to preview the print look. If you stay in RGB, ensure your Color Profile is sRGB (Edit > Assign Profile or Convert to Profile) because that’s standard for many print services . Photoshop’s default is often sRGB unless changed.
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Removing Backgrounds: Use tools like the Magic Wand, Quick Selection, or the Remove Background button (in newer versions) to delete any unwanted background. You can also create a layer mask to hide the background non-destructively. Make sure no stray pixels remain. You should see the checkerboard pattern wherever the canvas is empty.
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Text and Fonts: If you will send a PSD to someone, embed or rasterize your fonts to avoid substitution. Better yet, when you’re done editing text, right-click the Text layer > Convert to Shape . This turns the text into a vector outline within Photoshop. It will stay razor-sharp at any size. Alternatively, simply flatten the text into the artwork at high resolution. Always double-check small text legibility (use the Zoom tool and also print on paper if possible).
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Exporting from Photoshop: The most straightforward method is File > Save As... > PNG . This will export a flattened PNG at the document’s resolution, preserving transparency and 300 DPI metadata . Ensure “Embed Color Profile” is checked (to include sRGB or CMYK profile). Photoshop will maintain the 300 DPI in the PNG (even though PNG doesn’t inherently use DPI for display, it stores it for printing) . You can verify by re-opening the PNG and checking Image > Image Size (the pixel dimensions and resolution should match what you set). Alternatively, you can export as TIFF if the printer prefers – use File > Save As TIFF , select “no compression” or LZW, and include layers if needed (though generally flatten for print). If using Save for Web , note that it defaults to 72 DPI and strips profiles, so it’s better to use the standard Save As or Export As dialog for print files.
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Final Checks: Open your exported PNG in Photoshop or another viewer to confirm everything looks right: correct orientation (and mirrored if needed), no background, proper dimensions. If it looks good, you’re set. Photoshop doesn’t require you to mirror inherently (you’d manually do Image > Image Rotation > Flip Canvas Horizontal if needed), so do that before export if your design needs to be mirrored for the transfer.
Photoshop is powerful for preparing photo-based or multi-layered artwork. Just remember to keep that resolution high and transparency where needed, and you’ll get great DTF prints from your PSD designs.
Adobe Illustrator
Adobe Illustrator excels at creating vector artwork, which is often ideal for DTF designs like logos, text, and illustrations.
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Document Setup: When creating a new file in Illustrator, choose the Print profile which by default uses points or inches and CMYK color. Set the artboard size to your design’s actual print size (you can always resize the artboard later to fit the design snugly). If you plan to include raster effects or images, set the Raster Effects resolution to High (300 ppi) in Effect > Document Raster Effects Settings . While Illustrator works primarily in vectors (which don’t have DPI), this setting affects any blurs, glows, or object import.
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Color Mode: By default a Print profile uses CMYK, which is fine for most DTF outputs . You can also work in RGB in Illustrator if you need the extra gamut (File > Document Color Mode > RGB), but be cautious that those colors will convert to CMYK on print. Many designers stick to CMYK in Illustrator to get an accurate idea of print colors and avoid out-of-gamut issues. If you do use RGB mode, consider using View > Proof Colors to simulate CMYK. Also, Illustrator can assign a color profile; using sRGB for RGB documents or a standard CMYK profile for CMYK docs is recommended.
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Creating and Combining Artwork: Draw your shapes, import any images (File > Place), and add text as needed. Keep an eye on the Layers panel to organize elements. If you import raster images, either Embed them via the Links panel or when saving the final file, make sure to check “Include Linked Files”. Missing links can cause the image not to print. For any placed bitmaps, ensure they’re high resolution (Illustrator will not automatically warn you unless you enable Object > Document Info).
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Text to Outlines: Once your text is finalized, select all text objects and go to Type > Create Outlines . This turns text into vector shapes, preventing font issues. Note that after doing this, you may want to save a copy of your file with text still editable (in case you need to change wording or fix a typo later), because outlined text cannot be easily edited as text.
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Layers and Grouping: Keep elements that form the final design together. You can group elements (Ctrl/Cmd+G) so they move/scale as one. Layers can be used but Illustrator typically will be saved as one layer with subpaths in a PDF/EPS. What’s critical is that the final appearance is correct – use Object > Expand Appearance for any complex effects or strokes if needed to ensure they print as expected.
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Saving/Exporting: If your printer accepts vector files, you have a few options:
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AI file: Save as an AI with “Create PDF Compatible File” checked (this essentially embeds a PDF in it). This is useful if the printer can open Illustrator files. Include embedded images and outlined text as discussed.
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EPS file: Go to File > Save As and choose EPS. EPS is older and doesn’t support some newer transparency or blending effects directly, but for simple solid designs it’s fine. Make sure to check “Include Transparent Background” if available. EPS will preserve vectors and embed images. Many still use EPS in print shops.
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PDF file: This is often the safest choice. Use File > Save As > Adobe PDF (or Export > PDF). Choose a preset like “High Quality Print” or “Press Quality”. This will keep vectors as vectors, include transparency, and embed any images and fonts (fonts will be outlined if you already outlined them). PDF is widely supported by RIP software.
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PNG export: If a raster file is needed (say the shop specifically wants a PNG), go to File > Export > Export As, choose PNG, check “Use Artboards” (to crop exactly to your artboard/design bounds), and set resolution to 300 ppi. Make sure Background Color is set to Transparent in the export options. The result will be a high-res PNG like from Photoshop.
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Bleed (if needed): DTF usually doesn’t require bleed (bleed is extra image beyond trim for prints like stickers or paper). If you have a design that will be cut out, you might leave some margin. Generally, just ensure no crucial design element is cut off at the edge; you might give a few pixels of space around if you plan to trim closely.
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Final Check: Open your exported file if possible (e.g., open the PDF in Acrobat or the PNG in an image viewer) to make sure everything looks as it should. Zoom in to see if the quality holds up. Print a test on paper for size. And ensure it’s mirrored if necessary before you consider it final.
Illustrator’s strength is producing very clean artwork. By following these steps – especially outlining text and embedding images – you’ll create a rock-solid file for DTF printing that can scale and print with excellent quality.
CorelDRAW
CorelDRAW is another vector design software popular with many printing professionals. It offers similar capabilities to Illustrator with its own workflow nuances.
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Document Setup: Start a new CorelDRAW document with the page size set to your desired design dimensions. Set the units to inches or cm as preferred. CorelDRAW lets you choose primary color mode when creating a document – choose CMYK for print or RGB if specifically intending to use that (CMYK is generally safer for DTF, as Corel is often used in sign/print shops with CMYK workflows). Set the rendering resolution for effects (found in Corel under Tools > Options > Document > General, “Rendering Resolution”) to 300 dpi for high-quality raster effects.
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Design Tools: Use Corel’s shape tools, text tool, and import command to create your design. CorelDRAW handles text and vectors similarly to Illustrator. Keep your objects on layers or groups logically. Corel even has guidelines and multipage support if needed, but for a single design one page is fine.
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Color and Palette: If in CMYK mode, use CMYK color palette for fills and outlines to ensure print-appropriate colors. If you need a specific Pantone or spot color for some reason, you can use those libraries as well, but typically DTF is CMYK process only (with white). Corel can also soft-proof via its Color Proof Settings if needed.
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Convert Text to Curves: In CorelDRAW, select your text objects and use Ctrl+Q (or menu Text > Convert To Curves) to turn text into vector curves. This is essential to avoid font issues (missing fonts on another system). It also ensures things like kerning and placement are exactly as designed.
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Embed Images: If you import bitmaps (JPG/PNG etc.), by default Corel may embed them in the .CDR file. If linking externally, be sure to embed (Corel’s default import actually embeds unless you check a link option). You can verify in Edit > Links and see if any external links exist. For final output, having them embedded is simpler.
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Check Outline Thickness: Corel uses “hairline” outline for very thin by default; be cautious with extremely thin outlines on shapes or text – consider giving them a minimum thickness as discussed (>= 0.3 mm or so) to ensure they show and transfer well.
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Export Options: CorelDRAW can export to many formats:
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PNG: Use File > Export, choose PNG. In the dialog, make sure to select “Transparent Background” if you want no background. Set resolution to 300 dpi and color mode to 24-bit (for RGB) or 32-bit if you need to include alpha channel (transparency). If you designed in CMYK, it may convert to RGB for PNG since PNG is an RGB format; that’s fine, just stick with high quality.
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TIFF: If you want a CMYK raster output, Corel can export TIFF. Choose CMYK color in the export dialog and 300 dpi. Enable transparency if available (TIFF supports transparency via an alpha channel).
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PDF/EPS: For vector output, go to File > Publish to PDF or Export > EPS. For PDF, use a high quality preset, embedding fonts (or better, since you converted to curves, no fonts to embed) and keep objects intact. For EPS, Corel has options for PostScript level – use level 3 for best transparency support, and include preview if needed. EPS will flatten some transparency, so PDF is usually better if Corel’s PDF output is reliable with your design.
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CorelDRAW native (CDR): Usually you wouldn’t send a .CDR to a print shop unless they explicitly accept it. It’s more common to send PDF or AI. But if it’s an in-house print, of course you can print directly from CorelDRAW.
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Print Preview: Corel has a print preview and separation preview. If you want to see how your colors separate, you can use those (especially if concerned about the white layer – though white won’t show as a separate plate unless you used a spot color for it). For DTF, if you leave everything as composite, the RIP will handle the white.
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Mirroring: Just as a reminder, if you need to mirror the design, Corel allows easy mirroring. You can flip horizontally via the toolbar or Object > Transform > Flip Horizontal. Do this before exporting if the final print needs to be mirrored.
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Final Save: Save your .CDR as backup with all curves. Then export to the format the printer needs (often PNG/PDF for DTF). Test opening that export to ensure it looks correct.
CorelDRAW users often appreciate its intuitive layout and precise control. By converting text to curves and using proper export settings, CorelDRAW can produce output just as print-ready as Illustrator. The key is to maintain quality (300 dpi, correct colors) and transparency through the export stage.
GIMP (GNU Image Manipulation Program)
GIMP is a free, open-source image editor analogous to Photoshop. While it lacks some print-oriented features out of the box, you can still prepare DTF artwork with it.
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Document Setup: When starting in GIMP (File > New), input your image size in pixels or use the advanced options to specify inches + resolution. Set X and Y resolution to 300 PPI. GIMP works primarily in RGB color (it does not natively do CMYK editing), so you will be in RGB mode – that’s fine for creating the art, but remember it will need conversion when printing. You can choose to fill with Transparency for the background (there’s an option for background fill; choose “Transparency”). If you have an existing image, you can set its print resolution via Image > Print Size and also add an alpha channel (Layer > Transparency > Add Alpha Channel) if not present.
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Design and Editing: Use layers similarly to Photoshop. GIMP has tools for selection, painting, text, etc. Create your design or import images (File > Open as Layers). Because GIMP doesn’t handle non-destructive adjustments as conveniently, try to get colors right in the design phase. It’s purely raster-based, so any text or shapes you add will be raster (though GIMP keeps text as a separate object that you can edit, it renders it to pixels). Make sure any text is created at the final desired size with 300 PPI; if you enlarge text later, it might blur because GIMP will have rendered it to the initial size’s pixel grid.
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Color Considerations: Since GIMP is RGB, you might use sRGB (which is usually the default). Be aware that the bright RGB colors will eventually convert to CMYK. You might simulate this by installing a soft-proof filter or plugin if you’re adventurous (there are plugins like Separate+ that allow viewing CMYK). However, for basic prep, one strategy is to complete your design in GIMP and then convert the final image to CMYK using another tool if absolutely needed (for example, export a TIFF and use an online converter or software like Photoshop/Krita to convert to CMYK TIFF). Many DTF print services will accept a PNG from GIMP and handle the conversion, so you might not need to do it yourself.
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Remove Background: Utilize GIMP’s Fuzzy Select (magic wand) or Color to Alpha function to remove backgrounds. For example, if you have a white background, you can use Colors > Color to Alpha and choose white, which makes white transparent. Or manually select and delete. Ensure you have an alpha channel or it won’t actually become transparent. After removing, you should see the checkerboard pattern for transparency in those areas.
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Text to Path (optional): GIMP can convert text to a path (Vectors > Text to Path), which is like outlining text. However, ultimately it will still render to pixels on export. If you need super crisp text and you find GIMP is causing slight aliasing, you could consider creating the text in Inkscape (a vector tool) and importing it, or just be sure the text is large enough at 300 DPI so that any pixel edges are negligible.
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Exporting: GIMP’s native format .XCF is not suitable for printing. You will export the final image via File > Export As . Choose PNG for most cases, as it supports transparency. In the PNG export dialog, ensure “Save color profile” is checked (so sRGB profile goes along) and “Save background color” is NOT checked (if you want transparency preserved – GIMP will keep transparency by default as long as “Save background” isn’t flattening it). The result will be a PNG file at whatever pixel dimensions your image is. (Note: GIMP exports PNG with the resolution metadata, but some systems might not read it; typically it’s fine as the RIP will just use the pixel dimensions.)
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TIFF/CMYK Export: If you need to provide a CMYK file, one way is to use the Separate+ plugin to export a CMYK TIFF . This is a bit advanced: you’d install the plugin, then in GIMP go to Image > Separate > Separate (to get a CMYK preview) and then Image > Separate > Export to export a TIFF with a chosen CMYK profile. This TIFF can then be given to a printer who expects CMYK. If you’re not comfortable with this, you can simply export PNG and let the printer handle the color conversion.
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Final QA: Open your exported PNG in another program (even a web browser) to ensure the background is transparent (you’ll know if the background just doesn’t appear). Zoom in to check detail. Make sure the size in pixels matches expected print size (multiply intended inches by 300). If something looks off, go back into GIMP, correct it, and export again.
Overall, GIMP can produce just as high-quality a raster image as Photoshop. The main caution is color handling – since you can’t truly work in CMYK, you rely on sRGB and external conversion. For most basic needs, this is acceptable. Just communicate with your print provider that the file is RGB and they may convert it (which is routine). The transparency and resolution aspects you handle in GIMP will ensure the print comes out correctly shaped and sharp.
Affinity Designer
Affinity Designer is a modern vector graphics tool (with some raster capabilities via its Pixel persona) that is a strong alternative to Adobe Illustrator. It’s well-suited for creating DTF artwork, and it can handle both vector and raster tasks.
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Document Setup: In Affinity Designer, when creating a new document, you can choose Print or Web presets. For DTF, use a Print preset or manually set units to inches and enter your design dimensions. Crucially, set the DPI to 300 in the document settings (there’s a field for DPI). You can choose the color format: RGB/8 or CMYK/8 . If you choose CMYK, you can also pick a specific ICC profile (like U.S. Web Coated SWOP or others). For broad compatibility, working in RGB (sRGB profile) is fine, or choose CMYK (e.g. CMYK ISO Coated) if you want to design in a print space – Affinity will handle both. Affinity is fully capable of CMYK documents, so this is an advantage over something like GIMP.
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Design Workflow: Use the vector tools for shapes, pen tool for custom curves, and the Artistic Text or Frame Text tool for text. Design your artwork much like in Illustrator. If you need to incorporate raster elements or paintbrush effects, you can switch to the Pixel Persona and paint on a pixel layer, or import a bitmap. Keep vector and pixel elements on separate layers as needed. Affinity allows non-destructive effects and adjustments which can be left as is, since when exporting raster formats it will rasterize them at output.
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Color and Preview: If in CMYK document, the colors you see are in that profile. If in RGB, you can soft-proof by adding an adjustment layer “Soft Proof” with a CMYK profile, to see how it might look when converted. This is similar to Adobe’s approach. You can hide or delete the soft proof layer before exporting. If you use any transparency or blend modes, rest assured Affinity can keep those in a PDF, or will flatten nicely in a PNG.
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Convert Text to Curves: In Affinity, once your text is finalized, you can convert to curves (Layer > Convert to Curves or right-click > Convert to Curves). This is equivalent to outlining fonts. It’s good to do if you’ll send the file to someone else to open (like a PDF) to avoid font issues. If you’re exporting a PNG, this step isn’t absolutely necessary, but it doesn’t hurt to ensure text is in vector form for any vector export.
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Exporting:
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PNG: Use File > Export and choose PNG. Set the DPI to 300 in the export dialog as well (it should default to the document DPI). Choose RGBA 8-bit if you need transparency (the default "PNG-24" in Affinity corresponds to 8-bit RGBA which includes transparency). Make sure “Area: Whole Document” (or selection with background if you prefer) is set so it exports the whole design. The resulting PNG will be high-res with transparency intact.
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TIFF: If needed, Affinity can export a TIFF. In File > Export, choose TIFF, and select CMYK if you want the output in CMYK (you can embed the profile). This is useful if your document was CMYK or if you want to hand off a CMYK file.
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PDF: Affinity’s PDF export (via File > Export > PDF) is excellent for preserving vectors. Use the PDF/X-4 preset for best results, which supports live transparency. This will embed fonts (or outlines if you converted to curves) and images. A print shop can use this PDF to rasterize at whatever resolution needed or print directly.
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Affinity Designer native (AFDESIGN): You probably won’t send this to a print shop, but keep the .afdesign file as your working copy with layers intact.
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Special Considerations: Affinity doesn’t currently support color separations in-app (like specific spot whites) without some workarounds, but for DTF you normally don’t need that. If you needed a custom white layer, one method would be to duplicate your artwork, make it all white, and put it on its own layer labeled “White layer”; then export perhaps a PDF with that spot. However, most DTF workflows don’t require providing a white layer manually – the RIP will generate it.
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Quality Check: Just as with others, open the exported file to check it. Affinity might export slightly different sizes if you had any art outside the document bounds and chose “selection” etc., so make sure the size is correct. The PDF can be opened in Acrobat or another viewer to verify everything looks correct (and no fonts complain). The PNG can be opened in a viewer to ensure transparency and size.
Affinity Designer is quite capable and is even used by some in professional print environments. By following similar practices (high DPI, outline text, correct export settings), you’ll end up with a file as good as one from Adobe software. One bonus: since Affinity can do both vector and pixel, you could do a whole design with complex vector shapes and also paint textures in one document, then export a final composite PNG – the convenience is nice as long as you maintain the resolution.
Properly Exporting and Saving for DTF
Regardless of software, when it comes time to export your print-readyfile, keep these general points in mind:
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Format Selection: Choose a format that your printer or DTF setup accepts. PNG is a safe bet for most (with transparency and full color). If the design is vector and the printer accepts PDF or EPS, you might send those for maximum fidelity. When in doubt, use PNG for raster output or PDF for vector/hybrid.
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Transparency: Double-check that the format supports transparency and that you actually saved it correctly. Open the file to ensure the background is gone. A quick test: place the PNG/PDF over a colored background in a doc – do you see unwanted white boxes? If yes, you need to fix the transparency.
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Resolution and Size: Ensure the exported image hasn’t been resized inadvertently. Some export dialogs might ask for scaling – keep it at 100% (which should equal your intended size). The DPI metadata being 300 is helpful but what really matters is pixel dimensions. For instance, if you designed 10 inches at 300 dpi, that’s 3000 px; make sure the export is 3000 px and not something like 1000 px by mistake.
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Color Profile: Embed the color profile if possible (especially for TIFF or PNG). This way, if you send an RGB image, the printer’s software knows how to interpret those colors (sRGB). If you send CMYK, an embedded CMYK profile helps as well. Most programs have a tick for “Embed ICC profile” on export – use it.
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File Naming: Name your files descriptively, e.g.,
DesignName_DTF_print.png
or include dimensions. Avoid spaces or special characters just to be safe. This helps the printer identify your file and reduces chance of mix-up. -
Mirroring: If you have not mirrored your design yet and your process requires it, do it now before final save . You can even include in the filename “_MIRRORED” so you’re sure. It’s easy to forget in the excitement of finishing artwork, but absolutely critical if the transfer will be applied reversed.
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Test Print (Optional but Valuable): If you have access to a basic printer, printing your design on paper at actual size can reveal issues like too-dark areas, text too small, or color problems. It won’t show fabric appearance, but it’s a good last sanity check for layout and legibility.
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Backup Your Source: Always keep the original layered file (PSD, AI, etc.) saved separately. Don’t rely on the exported flat file for future edits. This seems obvious but in the flurry of exporting, some people save over their only copy.
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Communication with Printer: If you’re sending to a professional DTF print service, along with your file provide any notes if needed: like “Keep background transparent, please mirror if required” or “Design is already mirrored”. Clarifying this can help them handle your file correctly. Many services have an online uploader that might show you a preview – check that preview for any issues.
By properly exporting and saving your artwork, you set the stage for a smooth printing process. A well-prepared file means the DTF printer can do their job without needing to ask for corrections or adjustments. It’s the bridge between your creative work and the physical print, so handle it with care.
Conclusion
Preparing artwork for DTF printing combines traditional graphic design best practices with specific requirements of the DTF process. By choosing the right file format (e.g., a transparent PNG or a vector PDF), working at a high resolution (300 DPI for sharpness), using appropriate color modes, and minding transparency and layering, you ensure your digital design translates perfectly to the film print. Avoid common mistakes like low-res images or forgotten backgrounds, and always double-check your work (a little pre-flight checklist can save a lot of hassle ). Each software has tools to help you meet these specs – whether you’re in Photoshop removing a background or in CorelDRAW converting text to curves, the end goal is a print-ready file that requires no guesswork.
With these preparations, your DTF prints will come out vibrant, crisp, and professional-looking. As you gain experience, these steps will become second nature. Remember, the time invested in proper file prep is rewarded by trouble-free printing and stunning results on the final garment. Happy printing!